Touch of Chaos (Sp): You can imbue a target with chaos as a melee touch attack. For the next round, anytime the target rolls a d20, he must roll twice and take the. Starting from when you choose this domain at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw once. After using this feature, the next time you cast a cleric spell of 1st level or higher, you can roll on the Wild Magic Surge table.If you do so, you then regain use of this feature.
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A Domain is an areas of focus for Clerics, giving them spells and/or abilities related to that focus. Any character with more than one Cleric level must select one (only) domain at Cleric level 2. Domains are treated as Feats, and can be found on the character sheet, under the 'Feats' tab, under 'Cleric Domains'*.
Characters automatically gain additional feats (called 'Tiers') from that domain at Cleric levels 5, 9, and 14; no additional choices are necessary or possible.
As with any Feat, a character can change their Domain (via Fred). However, due to the way the later Domain Feats are tied together to the first one, this is not possible once a character gains their 2nd Domain Feat, at Cleric Level 5. However, a Domain can always be re-selected via reincarnation.
Domains were introduced in Update 36 Patch 2.
Click on a Domain name to jump to that information:
Notes[edit]
See also[edit]
Retrieved from 'https://ddowiki.com/index.php?title=Domain&oldid=414231'
Chaos Domain You worship the unpredictable, and as such are able to control it. You sow the seeds of chaos and calamity where you stand, magic will bend to your chaotic reign.Chaos Domain Spells Cleric LevelSpells1stdissonant whispers,3rd,5th,7th,9th,Chaos MagicStarting from when you choose this domain at 1st level, you can manipulate the forces of chance and chaos to gain on one attack roll, ability check, or saving throw once. After using this feature, the next time you cast a cleric spell of 1st level or higher, you can roll on the Wild Magic Surge table. If you do so, you then regain use of this feature. You also regain use of this feature when you finish a long rest.Channel Divinity: Incite ChaosStarting from 2nd level, you can use your Channel Divinity to sow chaos into the magic of other creatures. As an action, choose one creature within 60 feet of you. The next time that creature casts a spell of 1st level or higher within the next minute, they roll on the Wild Magic Surge table.Channel Divinity: Bend LuckStarting from 6th level, you can use your Channel Divinity to twist fate.
When another creature you can see makes an attack roll, ability check, or saving throw, you can use your reaction to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the creature's roll. You can use this feature after the creature rolls but before any effects of the roll occur.Divine StrikeStarting from 8th level, once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. When you reach 14th level, this extra damage increases to 2d8.Controlled ChaosStarting from 17th level, you gain more control over your chaos magic. When you roll on the Wild Magic Surge table, you can roll twice and use either roll.References Back to → → →.
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